Added the ready-built webclient to the repository

This commit is contained in:
Tobias Blum 2016-05-17 00:33:55 +02:00
parent e40a7db54b
commit 95082ba925
2 changed files with 452 additions and 1 deletions

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.gitignore vendored
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clients/web/node_modules/ clients/web/node_modules/
clients/web/build/

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clients/web/build/index.htm Normal file
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<!DOCTYPE html>
<html>
<head>
<!--Import Google Icon Font-->
<link href="http://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
<!--Import materialize.css-->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/materialize/0.97.6/css/materialize.min.css" media="screen,projection" />
<!--Let browser know website is optimized for mobile-->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"/>
<meta charset="utf-8"/>
</head>
<body>
<nav class="light-blueXXX lighten-1XXX" role="navigation" id="mc-nav">
<div class="nav-wrapper container"><a id="logo-container" href="#" class="brand-logo">Mc Lighting</a>
<ul class="right hide-on-med-and-down">
<li><a href="#" class="mc-navlink" data-pane="pane1">Wheel</a></li>
<li><a href="#" class="mc-navlink" data-pane="pane2">Modes</a></li>
</ul>
<ul id="nav-mobile" class="side-nav">
<li><a href="#" class="mc-navlink" data-pane="pane1">Wheel</a></li>
<li><a href="#" class="mc-navlink" data-pane="pane2">Modes</a></li>
</ul>
<a href="#" data-activates="nav-mobile" class="button-collapse"><i class="material-icons">menu</i></a>
</div>
</nav>
<div class="container mc_pane" id="pane0">
<div class="section">
<div class="row" id="mc-wsloader">
<div class="col">
<div class="preloader-wrapper active">
<div class="spinner-layer spinner-red-only">
<div class="circle-clipper left">
<div class="circle"></div>
</div><div class="gap-patch">
<div class="circle"></div>
</div><div class="circle-clipper right">
<div class="circle"></div>
</div>
</div>
</div>
</div>
</div>
<div class="row hide" id="mc-wserror">
<div class="col">
<div>Error on websocket connect.</div>
</div>
</div>
</div>
</div>
<div class="container mc_pane hide" id="pane1">
<div class="section">
<div class="row">
<div class="col s12 m6">
<div style="height: 330px; width: 330px;">
<canvas id="myCanvas" width="330" height="330" style="-webkit-user-select: none;-webkit-tap-highlight-color: rgba(0,0,0,0);-moz-user-select:none;"></canvas>
</div>
</div>
<div class="col s12 m6">
<div class="card-panel" id="status">
<div id="status_pos">pick a color</div>
<div id="status_color"></div>
</div>
</div>
</div>
</div>
</div>
<div class="container mc_pane hide" id="pane2">
<div class="section">
<div class="row">
<div class="col s12 m6 l3 btn_grid">
<button class="btn waves-effect waves-light btn_mode" name="action" data-mode="off">Off
<i class="material-icons right">send</i>
</button>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="all">All
<i class="material-icons right">send</i>
</a>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="wipe">Wipe
<i class="material-icons right">send</i>
</a>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="rainbow">Rainbow
<i class="material-icons right">send</i>
</a>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="rainbowCycle">Rainbow cycle
<i class="material-icons right">send</i>
</a>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="theaterchase">Theaterchase
<i class="material-icons right">send</i>
</a>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="theaterchaseRainbow">Theaterchase rainbow
<i class="material-icons right">send</i>
</a>
</div>
<div class="col s12 m6 l3 btn_grid">
<a class="btn waves-effect waves-light btn_mode" name="action" data-mode="tv">TV
<i class="material-icons right">send</i>
</a>
</div>
</div>
<div class="row">
<form class="col s12">
<div class="row">
<div class="input-field col s12 l4">
<label for="txt_red">Red</label><br/>
<p class="range-field"><input type="range" id="rng_red" min="0" max="255" class="update_colors" /></p>
</div>
<div class="input-field col s12 l4">
<label for="txt_green">Green</label><br/>
<p class="range-field"><input type="range" id="rng_green" min="0" max="255" class="update_colors" /></p>
</div>
<div class="input-field col s12 l4">
<label for="txt_blue">Blue</label><br/>
<p class="range-field"><input type="range" id="rng_blue" min="0" max="255" class="update_colors" /></p>
</div>
</div>
<div class="row">
<div class="input-field col s12">
<label for="txt_delay">Delay</label><br/>
<p class="range-field"><input type="range" id="rng_delay" min="0" max="255" value="50" class="update_delay" /></p>
</div>
</div>
<div class="row">
<div class="input-field col s12">
<label for="txt_delay">Brightness</label><br/>
<p class="range-field"><input type="range" id="rng_brightness" min="0" max="255" value="255" class="update_brightness" /></p>
</div>
</div>
</form>
</div>
</div>
</div>
<footer class="page-footer">
<div class="footer-copyright">
<div class="container">© 2016
<a class="grey-text text-lighten-4 right" href="https://github.com/toblum/McLighting">Project home</a>
</div>
</div>
</footer>
<style type="text/css">
.btn_grid {
margin: 7px 0;
}
</style>
<!--Import jQuery before materialize.js-->
<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/materialize/0.97.6/js/materialize.min.js"></script>
<script type="text/javascript">(function($){
$(function(){
// Settings
var host = window.location.hostname;
//host = "192.168.0.24";
var ws_url = 'ws://' + host + ':81';
var connection;
var ws_waiting = 0;
// ******************************************************************
// Side navigation
// ******************************************************************
$('.button-collapse').sideNav();
// Navlinks
$('#mc-nav').on('click', '.mc-navlink', function(){
console.log("Navigate to pane: ", $(this).data("pane"));
showPane($(this).data("pane"));
});
function showPane(pane) {
$('.mc_pane').addClass('hide');
$('#' + pane).removeClass('hide');
$('.button-collapse').sideNav('hide');
if (pane == "pane2") {
setMainColor();
}
}
// ******************************************************************
// init()
// ******************************************************************
function init() {
console.log("Connection websockets to:", ws_url);
connection = new WebSocket(ws_url, ['arduino']);
// When the connection is open, send some data to the server
connection.onopen = function () {
//connection.send('Ping'); // Send the message 'Ping' to the server
console.log('WebSocket Open');
showPane('pane1');
};
// Log errors
connection.onerror = function (error) {
console.log('WebSocket Error ' + error);
$('#mc-wsloader').addClass('hide');
$('#mc-wserror').removeClass('hide');
};
// Log messages from the server
connection.onmessage = function (e) {
console.log('WebSocket from server: ' + e.data);
ws_waiting = 0;
};
}
// ******************************************************************
// Helper
// ******************************************************************
// ******************************************************************
// Modes
// ******************************************************************
$("#pane2").on("click", ".btn_mode", function() {
var mode = $(this).attr("data-mode");
last_mode = mode;
var btn = $(this);
setMode(mode, function() {
$(".btn_mode").removeClass("blue");
btn.addClass("blue");
});
});
$("#pane2").on("change", ".update_colors", setMainColor);
$("#pane2").on("change", ".update_delay", function() {
var delay = $("#rng_delay").val();
wsSendCommand("?" + delay);
});
$("#pane2").on("change", ".update_brightness", function() {
var brightness = $("#rng_brightness").val();
wsSendCommand("%" + brightness);
});
function setMode(mode, finish_funtion) {
var url = "http://" + host + "/" + mode;
console.log("Mode: ", mode);
wsSendCommand("=" + mode);
finish_funtion();
}
function setMainColor() {
var red = $("#rng_red").val();
var green = $("#rng_green").val();
var blue = $("#rng_blue").val();
var mainColorHex = componentToHex(red) + componentToHex(green) + componentToHex(blue);
wsSetMainColor(mainColorHex);
}
// ******************************************************************
// WebSocket commands
// ******************************************************************
function wsSendCommand(cmd) {
console.log("Send WebSocket command:", cmd);
if (ws_waiting == 0) {
connection.send(cmd);
ws_waiting++;
} else {
console.log("++++++++ WS call waiting, skip")
}
}
function wsSetAll(hexColor) {
console.log("wsSetAll() Set all colors to:", hexColor);
wsSendCommand("*" + hexColor);
}
function wsSetMainColor(hexColor) {
console.log("wsSetMainColor() Set main colors to:", hexColor);
wsSendCommand("#" + hexColor);
}
// ******************************************************************
// Colorwheel
// ******************************************************************
// this is supposed to work on mobiles (touch) as well as on a desktop (click)
// since we couldn't find a decent one .. this try of writing one by myself
// + google. swiping would be really nice - I will possibly implement it with
// jquery later - or never.
var canvas = document.getElementById("myCanvas");
// FIX: Cancel touch end event and handle click via touchstart
// canvas.addEventListener("touchend", function(e) { e.preventDefault(); }, false);
canvas.addEventListener("touchmove", doTouch, false);
canvas.addEventListener("click", doClick, false);
//canvas.addEventListener("mousemove", doClick, false);
var context = canvas.getContext('2d');
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var innerRadius = canvas.width / 4.5;
var outerRadius = (canvas.width - 10) / 2
//outer border
context.beginPath();
//outer circle
context.arc(centerX, centerY, outerRadius, 0, 2 * Math.PI, false);
//draw the outer border: (gets drawn around the circle!)
context.lineWidth = 4;
context.strokeStyle = '#000000';
context.stroke();
context.closePath();
//fill with beautiful colors
//taken from here: http://stackoverflow.com/questions/18265804/building-a-color-wheel-in-html5
for(var angle=0; angle<=360; angle+=1) {
var startAngle = (angle-2)*Math.PI/180;
var endAngle = angle * Math.PI/180;
context.beginPath();
context.moveTo(centerX, centerY);
context.arc(centerX, centerY, outerRadius, startAngle, endAngle, false);
context.closePath();
context.fillStyle = 'hsl('+angle+', 100%, 50%)';
context.fill();
context.closePath();
}
//inner border
context.beginPath();
//context.arc(centerX, centerY, radius, startAngle, endAngle, counterClockwise);
context.arc(centerX, centerY, innerRadius, 0, 2 * Math.PI, false);
//fill the center
var my_gradient=context.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
context.fillStyle = my_gradient;
context.fillStyle = "white";
context.fill();
//draw the inner line
context.lineWidth = 2;
context.strokeStyle = '#000000';
context.stroke();
context.closePath();
//get Mouse x/y canvas position
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
//comp to Hex
function componentToHex(c) {
//var hex = c.toString(16);
//return hex.length == 1 ? "0" + hex : hex;
return ("0"+(Number(c).toString(16))).slice(-2).toUpperCase();
}
//rgb/rgba to Hex
function rgbToHex(rgb) {
return componentToHex(rgb[0]) + componentToHex(rgb[1]) + componentToHex(rgb[2]);
}
//display the touch/click position and color info
function updateStatus(pos, color) {
var hexColor = rgbToHex(color);
wsSetAll(hexColor);
hexColor = "#" + hexColor;
$('#status').css("backgroundColor", hexColor);
$('#status_color').text(hexColor + " - R=" + color[0] + ", G=" + color[1] + ", B=" + color[2]);
$('#status_pos').text("x: " + pos.x + " - y: " + pos.y);
}
//handle the touch event
function doTouch(event) {
//to not also fire on click
event.preventDefault();
var el = event.target;
//touch position
var pos = {x: Math.round(event.targetTouches[0].pageX - el.offsetLeft),
y: Math.round(event.targetTouches[0].pageY - el.offsetTop)};
//color
var color = context.getImageData(pos.x, pos.y, 1, 1).data;
updateStatus(pos, color);
}
function doClick(event) {
//click position
var pos = getMousePos(canvas, event);
//color
var color = context.getImageData(pos.x, pos.y, 1, 1).data;
//console.log("click", pos.x, pos.y, color);
updateStatus(pos, color);
//now do sth with the color rgbToHex(color);
//don't do stuff when #000000 (outside circle and lines
}
// ******************************************************************
// main
// ******************************************************************
init();
}); // end of document ready
})(jQuery); // end of jQuery name space</script>
</body>
</html>