McLighting/clients/web/js/script.js
2016-05-12 23:05:38 +02:00

211 lines
No EOL
6.2 KiB
JavaScript

(function($){
$(function(){
var host = "192.168.0.24";
$('.button-collapse').sideNav();
// Navlinks
$('#mc-nav').on('click', '.mc-navlink', function(){
console.log("Nav to: ", $(this).data("pane"));
showPane($(this).data("pane"));
});
function showPane(pane) {
$('.mc_pane').addClass('hide');
$('#' + pane).removeClass('hide');
$('.button-collapse').sideNav('hide');
}
// ******************************************************************
// init()
// ******************************************************************
var connection = new WebSocket('ws://' + host + ':81', ['arduino']);
// When the connection is open, send some data to the server
connection.onopen = function () {
//connection.send('Ping'); // Send the message 'Ping' to the server
console.log('WebSocket Open');
showPane('pane1');
};
// Log errors
connection.onerror = function (error) {
console.log('WebSocket Error ' + error);
$('#mc-wsloader').addClass('hide');
$('#mc-wserror').removeClass('hide');
};
// Log messages from the server
connection.onmessage = function (e) {
console.log('Server: ' + e.data);
};
// ******************************************************************
// Modes
// ******************************************************************
$("#pane2").on("click", ".btn_mode", function() {
var mode = $(this).attr("data-mode");
last_mode = mode;
var btn = $(this);
setMode(mode, function() {
$(".btn_mode").removeClass("blue");
btn.addClass("blue");
});
});
function setMode(mode, finish_funtion) {
var url = "http://" + host + "/" + mode;
console.log("Mode: ", mode);
var red = $("#rng_red").val();
var green = $("#rng_green").val();
var blue = $("#rng_blue").val();
var delay = $("#rng_delay").val();
var params = {"r":red, "g":green, "b":blue, "d":delay};
connection.send("=" + mode);
/*
$.getJSON(url, params, function(data) {
updateStatus(data);
finish_funtion();
});
*/
}
function updateStatus(data) {
console.log("Returned: ", data);
$("#result").val("Mode: " + data.mode + "\nColor: "+ data.color[0] + "," + data.color[1] + "," + data.color[2] + "\nDelay:" + data.delay_ms + "\nBrightness:" + data.brightness);
$('#result').trigger('autoresize');
}
// ******************************************************************
// Colorwheel
// ******************************************************************
// this is supposed to work on mobiles (touch) as well as on a desktop (click)
// since we couldn't find a decent one .. this try of writing one by myself
// + google. swiping would be really nice - I will possibly implement it with
// jquery later - or never.
var canvas = document.getElementById("myCanvas");
// FIX: Cancel touch end event and handle click via touchstart
// canvas.addEventListener("touchend", function(e) { e.preventDefault(); }, false);
canvas.addEventListener("touchmove", doTouch, false);
canvas.addEventListener("click", doClick, false);
var context = canvas.getContext('2d');
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var innerRadius = canvas.width / 4.5;
var outerRadius = (canvas.width - 10) / 2
//outer border
context.beginPath();
//outer circle
context.arc(centerX, centerY, outerRadius, 0, 2 * Math.PI, false);
//draw the outer border: (gets drawn around the circle!)
context.lineWidth = 4;
context.strokeStyle = '#000000';
context.stroke();
context.closePath();
//fill with beautiful colors
//taken from here: http://stackoverflow.com/questions/18265804/building-a-color-wheel-in-html5
for(var angle=0; angle<=360; angle+=1) {
var startAngle = (angle-2)*Math.PI/180;
var endAngle = angle * Math.PI/180;
context.beginPath();
context.moveTo(centerX, centerY);
context.arc(centerX, centerY, outerRadius, startAngle, endAngle, false);
context.closePath();
context.fillStyle = 'hsl('+angle+', 100%, 50%)';
context.fill();
context.closePath();
}
//inner border
context.beginPath();
//context.arc(centerX, centerY, radius, startAngle, endAngle, counterClockwise);
context.arc(centerX, centerY, innerRadius, 0, 2 * Math.PI, false);
//fill the center
var my_gradient=context.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
context.fillStyle = my_gradient;
context.fillStyle = "white";
context.fill();
//draw the inner line
context.lineWidth = 2;
context.strokeStyle = '#000000';
context.stroke();
context.closePath();
//get Mouse x/y canvas position
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
//comp to Hex
function componentToHex(c) {
var hex = c.toString(16);
return hex.length == 1 ? "0" + hex : hex;
}
//rgb/rgba to Hex
function rgbToHex(rgb) {
return "#" + componentToHex(rgb[0]) + componentToHex(rgb[1]) + componentToHex(rgb[2]);
}
//display the touch/click position and color info
function showStatus(pos, color) {
var hexColor = rgbToHex(color);
connection.send("*" + componentToHex(color[0]) + componentToHex(color[1]) + componentToHex(color[2]));
$('#status').css("backgroundColor", hexColor);
$('#status_color').text(hexColor + " - R=" + color[0] + ", G=" + color[1] + ", B=" + color[2]);
$('#status_pos').text("x: " + pos.x + " - y: " + pos.y);
document.getElementById('status').style.backgroundColor=hexColor;
}
//handle the touch event
function doTouch(event) {
//to not also fire on click
event.preventDefault();
var el = event.target;
//touch position
var pos = {x: Math.round(event.targetTouches[0].pageX - el.offsetLeft),
y: Math.round(event.targetTouches[0].pageY - el.offsetTop)};
//color
var color = context.getImageData(pos.x, pos.y, 1, 1).data;
showStatus(pos, color);
}
function doClick(event) {
//click position
var pos = getMousePos(canvas, event);
//color
var color = context.getImageData(pos.x, pos.y, 1, 1).data;
console.log("click", pos.x, pos.y, color);
showStatus(pos, color);
//now do sth with the color rgbToHex(color);
//don't do stuff when #000000 (outside circle and lines
}
}); // end of document ready
})(jQuery); // end of jQuery name space