pybeamshow/effects/spiro.py

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2023-02-20 03:13:58 +01:00
from typing import Any
import pygame as pg
from effects.effect import Effect, Colors, copy_color, transform_bounce
import random
import math
from typing import Union, Generator
class Spiro(Effect):
def __init__(
self,
bounds: pg.Rect,
color: Union[pg.Color, Generator[pg.Color, None, None]],
sizes=(100, 500),
velocity=(0.1, 1),
x_factor=(0.1, 1),
y_factor=(0.1, 1),
segments=100,
*groups: pg.sprite.Group
) -> None:
self.min_size = sizes[0]
self.max_size = sizes[1]
self.min_velocity = velocity[0]
self.max_velocity = velocity[1]
self.velocity = 0.8 # random.randint(self.min_velocity, self.max_velocity)
self.ticks = 0.0
self.color = color
self.size = self.max_size
# self.size = (math.sin(self.ticks) / 2 + 0.5) * (
# self.max_size - self.min_size
# ) + self.min_size
image = pg.Surface((self.max_size, self.max_size))
image.fill(Colors.Black)
image.set_colorkey(Colors.Black)
self.background = pg.Surface((self.max_size, self.max_size))
self.background.fill(Colors.Black)
self.background.set_alpha(5)
super().__init__(
image,
pg.Rect(
bounds.centerx - self.size / 2,
bounds.centery - self.size / 2,
self.size,
self.size,
),
*groups
)
self.bounds = bounds
self.bouncer = transform_bounce(
bounds=bounds, velocity=velocity, x_factor=x_factor, y_factor=y_factor
)
next(self.bouncer)
self.R = random.randint(1, 10) / 2
self.r = random.randint(1, int(self.R+0.6)) / 2
self.a = random.randint(1, 5)
print(f'R:{self.R} r:{self.r} a:{self.a}')
self.size_f = (self.size*0.6 - 10) / 2 / (self.R + self.r)
self.cursor = self.calc_pos()
self.update()
def calc_pos(self):
x = self.max_size / 2 + self.size_f * (
(self.R - self.r) * math.cos(self.r / self.R * self.ticks)
+ self.a * math.cos((1 - self.r / self.R) * self.ticks)
)
y = self.max_size / 2 + self.size_f * (
(self.R - self.r) * math.sin(self.r / self.R * self.ticks)
+ self.a * math.sin((1 - self.r / self.R) * self.ticks)
)
return x, y
def update(self, *args: Any, **kwargs: Any) -> None:
# new_size = (math.sin(self.ticks) / 2 + 0.5) * (
# self.max_size - self.min_size
# ) + self.min_size
# new_scale = new_size - self.rect.width
# self.rect.inflate_ip(new_scale, new_scale)
# self.rect.center = self.bouncer.send(self.rect.size)
self.image.blit(self.background, (0, 0))
new_cursor = self.calc_pos()
pg.draw.line(
self.image,
self.color if isinstance(self.color, pg.Color) else next(self.color),
self.cursor,
new_cursor,
width=10,
)
self.cursor = new_cursor
# pg.draw.ellipse(
# self.image,
# self.color if isinstance(self.color, pg.Color) else next(self.color),
# ((0, 0), self.rect.size),
# )
self.ticks += self.velocity
# self.velocity = random.randint(self.min_velocity, self.max_velocity)