pybeamshow/effects/rainbowwave.py

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from typing import Any, Optional
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import pygame as pg
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from effects.effect import MovingEffect
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from util.color import Colors, rainbow_surface
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from util.transform import PositionGenerator
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import math
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class RainbowWave(MovingEffect):
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def __init__(
self,
bounds: pg.Rect,
wave_count: float = 2,
wave_height: int = 0,
thickness: int = 10,
hue: int = 0,
color_inc: int = 1,
start_phase: int = 0,
scroll_speed: float = 5,
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mover: Optional[PositionGenerator] = None,
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*groups: pg.sprite.Group
) -> None:
image = pg.Surface(bounds.size)
image.fill(Colors.Black)
image.set_colorkey(Colors.Black)
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super().__init__(image, bounds, mover, *groups)
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self.subrect = pg.rect.Rect(0, 0, bounds.width, bounds.height)
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self.wave_height = wave_height or bounds.height
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self.bounds = bounds
self.scroll_speed = scroll_speed
self.rainbow = pg.Surface((bounds.width, self.wave_height))
rainbow_surface(self.rainbow, "h", hue, color_inc)
self.wave_image = pg.Surface(
(bounds.width * (wave_count + 1) / wave_count, self.wave_height)
)
self.wave_image.fill(Colors.Black)
self.wave_image.set_colorkey(Colors.Black)
y_halfheight = self.wave_image.get_height() // 2
points = [
(
x,
y_halfheight
+ (y_halfheight - thickness)
* math.sin(
math.pi
* (
start_phase / 180
+ x / self.wave_image.get_width() * 2 * (wave_count + 1)
)
),
)
for x in range(self.wave_image.get_width())
]
pg.draw.lines(self.wave_image, Colors.White, False, points, width=thickness)
pg.draw.lines(
self.wave_image,
Colors.White,
False,
[(x + 2, y) for x, y in points],
width=thickness,
)
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self.update(is_beat=False)
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def update(self, *args: Any, **kwargs: Any) -> None:
self.image.fill(Colors.Black)
# rainbow_surface(self.image)
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pos = self.mover.send(
((self.bounds.width, self.wave_height), kwargs["is_beat"])
)
# pg.draw.rect(self.image, Colors.Black, (0, 0, self.bounds.width, pos[1]))
# pg.draw.rect(
# self.image,
# Colors.Black,
# (
# 0,
# pos[1] + self.wave_height,
# self.bounds.width,
# self.bounds.height - pos[1] + self.wave_height,
# ),
# )
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self.image.blit(self.rainbow, pos)
self.image.blit(self.wave_image, pos, self.subrect, pg.BLEND_MULT)
self.subrect.move_ip(self.scroll_speed, 0)
if self.subrect.right >= self.wave_image.get_rect().right:
self.subrect.left = 0
# pg.draw.ellipse(
# self.image,
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# next(self.color),
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# ((0, 0), self.rect.size),
# )
# self.ticks += int(self.velocity / 180 * math.pi)
# self.velocity = random.randint(self.min_velocity, self.max_velocity)