more color helpers

This commit is contained in:
Patrick Moessler 2023-02-20 01:59:55 +01:00
parent 78b8dc3849
commit 00f42b9d4c

View file

@ -35,11 +35,61 @@ def color_wheel(hue=0, increase=1) -> Generator[pg.Color, None, None]:
def color_randomize() -> Generator[pg.Color, None, None]:
color = copy_color(Colors.Red)
h, s, l, a = color.hsla
color.hsla = random.randint(0, 359), s, l, a
color.hsla = random.randrange(0, 360 // 5) * 5, s, l, a
while True:
yield color
color.hsla = random.randint(0, 359), s, l, a
color.hsla = random.randrange(0, 360 // 5) * 5, s, l, a
def color_fadeout(
initial_color: pg.Color, fade_speed: float
) -> Generator[pg.Color, None, None]:
color = copy_color(initial_color)
h, s, l, a = color.hsla
l_float = float(l)
while True:
yield color
color.hsla = h, s, int(l_float), a
l_float -= fade_speed
if l_float < 0:
l_float = 0
def color_fade(
initial_color: pg.Color, end_color: pg.Color, duration: int
) -> Generator[pg.Color, None, None]:
color = copy_color(initial_color)
h, s, l, a = color.hsla
h2, s2, l2, a2 = end_color.hsla
h_inc = (h2 - h) / duration
s_inc = (s2 - s) / duration
l_inc = (l2 - l) / duration
a_inc = (a2 - a) / duration
h_f = float(h)
s_f = float(s)
l_f = float(l)
a_f = float(a)
while True:
yield color
color.hsla = int(h_f), int(s_f), int(l_f), int(a_f)
if h_f < h2:
h_f += h_inc
if s_f < s2:
s_f += s_inc
if l_f < l2:
l_f += l_inc
if a_f < a2:
a_f += a_inc
def color_darken(color: pg.Color, factor: float) -> pg.Color:
h, s, l, a = color.hsla
new_color = pg.Color(0, 0, 0, 255)
new_color.hsla = h, s, l * factor, a
return new_color
def rainbow_surface(
@ -84,7 +134,7 @@ def transform_bounce(
)
phase += current_velocity / 180 * math.pi
current_velocity = random.uniform(min_velocity, max_velocity)
# current_velocity = random.uniform(min_velocity, max_velocity)
size_x, size_y = yield (pos_x, pos_y)
@ -123,6 +173,32 @@ def transform_oscillate(
size_x, size_y = yield (int(pos_x), int(pos_y))
def transform_falling(
bounds: pg.Rect,
acceleration: float,
initial_pos: Tuple[int, int],
initial_velocity: float = 1.0,
) -> Generator[Tuple[int, int], Tuple[int, int], None]:
pos_x = float(initial_pos[0])
pos_y = float(initial_pos[1])
size_x, size_y = yield (bounds.left, bounds.top)
velocity = initial_velocity
while True:
range_y = bounds.height - size_y
pos_y += velocity
velocity += acceleration
if pos_y > range_y:
pos_y = initial_pos[1]
velocity = initial_velocity
size_x, size_y = yield (int(pos_x), int(pos_y))
class Effect(pg.sprite.Sprite):
def __init__(
self, image: pg.Surface, rect: pg.Rect, *groups: pg.sprite.Group