Add presets
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parent
5a28453d2e
commit
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2 changed files with 100 additions and 22 deletions
65
beamshow.py
65
beamshow.py
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@ -1,5 +1,5 @@
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from argparse import ArgumentParser
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from typing import Iterable, Tuple
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from typing import Iterable, List, Tuple
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from pygame.locals import *
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import math
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import pygame as pg
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@ -8,7 +8,9 @@ import sys
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import time
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from effects.bouncingspot import BouncingSpot
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from effects.effect import Effect, color_wheel
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from effects.doublespot import DoubleSpot
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from effects.effect import Effect, color_randomize, color_wheel, Colors
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from effects.presets import Presets
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def print_displays() -> None:
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@ -41,7 +43,7 @@ def initialize(
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background.fill(pg.Color(0, 0, 0, 5))
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else:
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background = pg.Surface(win.get_size())
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background.fill(pg.Color(0, 0, 0))
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background.fill(Colors.Black)
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return win, background
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@ -76,7 +78,7 @@ def render_loop_3d(
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clock: pg.time.Clock,
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) -> None:
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stage = pg.Surface(size=window.get_size())
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stage.fill(Color(0, 0, 0))
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stage.fill(Colors.Black)
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full_size = stage.get_size()
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scaled_sizes = [
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@ -98,14 +100,14 @@ def render_loop_3d(
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e.update()
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e.draw(stage)
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window.fill(Color(0, 0, 0))
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window.fill(Colors.Black)
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stage.set_colorkey(Color(0, 0, 0))
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for i in range(0, 101, 5):
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stage.set_colorkey(Colors.Black)
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for i in range(0, 101, 4):
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stage.set_alpha(192 - 192 * ((i / 100) ** 0.5))
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window.blit(
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pg.transform.scale(stage, scaled_sizes[int(100 * (i/100)**2)]),
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scaled_positions[int(100 * (i/100)**2)],
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pg.transform.scale(stage, scaled_sizes[int(100 * (i / 100) ** 2)]),
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scaled_positions[int(100 * (i / 100) ** 2)],
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)
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yield
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@ -129,6 +131,15 @@ def main() -> None:
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argparser.add_argument(
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"--trails", action="store_true", help="Fade patterns out (trail mode)"
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)
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argparser.add_argument(
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"--randomize",
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metavar="N",
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type=int,
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nargs="?",
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default=0,
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const=5,
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help="Select random effect presets after <N> seconds",
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)
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argparser.add_argument("--fps", action="store_true", help="Show FPS in console")
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argparser.add_argument(
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"-d", "--display", type=int, default=0, help="ID of the display to use"
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@ -150,19 +161,21 @@ def main() -> None:
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display_id=args.display, windowed=args.window, trails=args.trails
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)
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effects = [
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BouncingSpot(
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bounds=window.get_rect(),
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color=pg.Color(255, 255, 255),
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# color=color_wheel(),
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sizes=(window.get_height() / 8, window.get_height() / 8),
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velocity=(1, 1),
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x_factor=(1, 1),
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y_factor=(2.2, 2.2),
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),
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BouncingSpot(bounds=window.get_rect(), color=color_wheel()),
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BouncingSpot(bounds=window.get_rect(), color=color_wheel(hue=180)),
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]
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presets = Presets(bounds=window.get_rect())
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if args.randomize:
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effects = presets.randomize()
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else:
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effects = [
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BouncingSpot(
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bounds=window.get_rect(),
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color=Colors.White,
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# color=color_wheel(),
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sizes=(window.get_height() / 8, window.get_height() / 8),
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velocity=(1, 1),
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x_factor=(1, 1),
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y_factor=(2.2, 2.2),
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),
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]
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clock = pg.time.Clock()
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@ -171,10 +184,18 @@ def main() -> None:
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else:
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loop = render_loop_normal(window, background, effects, clock)
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framecounter = 0
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while True:
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next(loop)
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pg.display.flip()
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clock.tick(60)
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framecounter += 1
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if args.randomize:
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if (framecounter % (args.randomize * 60)) == 0:
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effects.clear()
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effects.extend(presets.randomize())
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if args.fps:
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print(clock.get_fps())
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57
effects/presets.py
Normal file
57
effects/presets.py
Normal file
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@ -0,0 +1,57 @@
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from random import choice
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from typing import List
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from effects.effect import Effect, color_randomize, color_wheel, Colors
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from effects.bouncingspot import BouncingSpot
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from effects.doublespot import DoubleSpot
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import pygame as pg
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class Presets:
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def __init__(self, bounds: pg.Rect) -> None:
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self.bounds = bounds
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def randomize(self) -> List[Effect]:
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return getattr(
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self,
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choice(
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[
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func
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for func in dir(self)
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if callable(getattr(self, func)) and not func.startswith("__")
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]
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),
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)()
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def DoubleSpotRandomColor(self) -> List[Effect]:
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return [
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DoubleSpot(
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bounds=self.bounds,
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color=color_wheel(increase=30),
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radius=100,
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fade_out=True,
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fade_in=True,
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hold=60,
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)
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]
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def DoubleBouncingSpotsColorWheel(self) -> List[Effect]:
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return [
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BouncingSpot(bounds=self.bounds, color=color_wheel()),
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BouncingSpot(bounds=self.bounds, color=color_wheel(hue=180)),
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]
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def BouncingSpotWhite(self) -> List[Effect]:
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return [
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BouncingSpot(
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bounds=self.bounds,
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color=Colors.White,
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# color=color_wheel(),
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sizes=(self.bounds.height / 8, self.bounds.height / 8),
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velocity=(1, 1),
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x_factor=(1, 1),
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y_factor=(2.2, 2.2),
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),
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]
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#
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