add scanreticle
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1 changed files with 84 additions and 0 deletions
84
effects/scanreticle.py
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84
effects/scanreticle.py
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from typing import Any, Tuple
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import pygame as pg
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from effects.effect import Effect, Colors, transform_bounce
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import random
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from typing import Union, Generator
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class ScanReticle(Effect):
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def __init__(
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self,
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bounds: pg.Rect,
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colors: Tuple[
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Union[pg.Color, Generator[pg.Color, None, None]],
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Union[pg.Color, Generator[pg.Color, None, None]],
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],
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velocity=(1, 10),
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x_factor=(0.1, 1),
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y_factor=(0.1, 1),
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*groups: pg.sprite.Group
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) -> None:
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self.min_velocity = velocity[0]
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self.max_velocity = velocity[1]
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self.velocity = random.randint(self.min_velocity, self.max_velocity)
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self.ticks = random.randint(0, 360)
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self.colors = colors
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self.bounds = bounds
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self.rect_size = min(self.bounds.width // 8, self.bounds.height // 8)
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image = pg.Surface(self.bounds.size)
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image.fill(Colors.Black)
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image.set_colorkey(Colors.Black)
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super().__init__(image, bounds, *groups)
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self.bouncer = transform_bounce(
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bounds=bounds, velocity=velocity, x_factor=x_factor, y_factor=y_factor
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)
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next(self.bouncer)
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self.update()
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def update(self, *args: Any, **kwargs: Any) -> None:
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target = self.bouncer.send((self.rect_size, self.rect_size))
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self.image.fill(Colors.Black)
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line_color = (
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self.colors[0]
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if isinstance(self.colors[0], pg.Color)
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else next(self.colors[0])
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)
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rect_color = (
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self.colors[1]
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if isinstance(self.colors[1], pg.Color)
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else next(self.colors[1])
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)
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pg.draw.rect(
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self.image,
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rect_color,
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(
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target[0] - self.rect_size // 2,
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target[1] - self.rect_size // 2,
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self.rect_size,
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self.rect_size,
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),
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10,
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)
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pg.draw.line(
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self.image,
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line_color,
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(0, target[1]),
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(self.bounds.width, target[1]),
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10,
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)
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pg.draw.line(
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self.image,
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line_color,
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(target[0], 0),
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(target[0], self.bounds.height),
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10,
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)
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# self.ticks += int(self.velocity / 180 * math.pi)
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# self.velocity = random.randint(self.min_velocity, self.max_velocity)
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