Add rotating polygon effect

This commit is contained in:
Patrick Moessler 2023-02-19 16:03:54 +01:00
parent a3c5ad1496
commit e6bbddb01d

97
effects/rotatingpoly.py Normal file
View file

@ -0,0 +1,97 @@
from typing import Any, Tuple
import pygame as pg
from effects.effect import Effect, Colors, transform_bounce
import random
import math
from typing import Union, Generator
def calc_radii(size, f):
r_c = size / (5 * f + 2)
r_a = size / 2 - r_c
return r_c, r_a
class RotatingPoly(Effect):
def __init__(
self,
bounds: pg.Rect,
color: Union[pg.Color, Generator[pg.Color, None, None]],
beat_color: bool = False,
size: int = 100,
velocity: Tuple[float, float] = (1, 10),
rot_speed: float = 5,
outer: int = 5,
x_factor: Tuple[float, float] = (0.1, 1),
y_factor: Tuple[float, float] = (0.1, 1),
*groups: pg.sprite.Group
) -> None:
# self.min_velocity = velocity[0]
# self.max_velocity = velocity[1]
self.rot_speed = rot_speed
self.rotation = 0.0
# self.velocity = random.uniform(self.min_velocity, self.max_velocity)
self.color = color
self.beat_color = beat_color
self.o_count = outer
self.o_f = 1 / math.sin(math.pi / self.o_count)
self.spot_radius, self.o_radius = calc_radii(size, self.o_f)
# self.i_radius = (self.o_radius - self.spot_radius) * 0.5
image = pg.Surface((size, size))
image.fill(Colors.Black)
image.set_colorkey(Colors.Black)
super().__init__(
image,
pg.Rect(
bounds.centerx - size / 2,
bounds.centery - size / 2,
size,
size,
),
*groups
)
self.bounds = bounds
self.bouncer = transform_bounce(
bounds=bounds, velocity=velocity, x_factor=x_factor, y_factor=y_factor
)
next(self.bouncer)
self.o_color = (
self.color if isinstance(self.color, pg.Color) else next(self.color)
)
self.update(is_beat=False)
def update(self, *args: Any, **kwargs: Any) -> None:
self.rect.center = self.bouncer.send(self.rect.size)
self.image.fill(Colors.Black)
if not self.beat_color or kwargs["is_beat"]:
if isinstance(self.color, Generator):
self.o_color = next(self.color)
node_positions = []
for phi in range(0, 360, 360 // self.o_count):
rads = math.pi * (phi + self.rotation) / 180
pos_x = int(self.rect.width // 2 + self.o_radius * math.cos(rads))
pos_y = int(self.rect.height // 2 + self.o_radius * math.sin(rads))
node_positions.append((pos_x, pos_y))
pg.draw.polygon(
self.image, self.o_color, node_positions, width=int(self.spot_radius*1.5)
)
for pos_x, pos_y in node_positions:
pg.draw.circle(
self.image,
Colors.White,
(pos_x, pos_y),
self.spot_radius,
)
self.rotation += self.rot_speed
# self.ticks += int(self.velocity / 180 * math.pi)
# self.velocity = random.uniform(self.min_velocity, self.max_velocity)