from typing import Any import pygame as pg from effects.effect import Effect, Colors, copy_color, transform_bounce import random import math from typing import Union, Generator class Spiro(Effect): def __init__( self, bounds: pg.Rect, color: Union[pg.Color, Generator[pg.Color, None, None]], sizes=(100, 500), velocity=(0.1, 1), x_factor=(0.1, 1), y_factor=(0.1, 1), segments=100, *groups: pg.sprite.Group, ) -> None: self.min_size = sizes[0] self.max_size = sizes[1] self.min_velocity = velocity[0] self.max_velocity = velocity[1] self.velocity = 0.1 # random.uniform(self.min_velocity, self.max_velocity) self.ticks = 0.0 self.color = color self.size = self.max_size image = pg.Surface((self.max_size, self.max_size)) image.fill(Colors.Black) image.set_colorkey(Colors.Black) self.R = random.randint(self.max_size / 6, self.max_size / 2) self.a = 3/random.randint(4, 10) #random.uniform(0, 1) self.k = 3/random.randint(4, 10) #random.uniform(0, 1) self.scan_speed = random.randint(1, 100) self.one_minus_k = 1 - self.k self.one_minus_k_div_k = self.one_minus_k / self.k self.ak = self.a * self.k print(f"R:{self.R} l:{self.a} k:{self.k}") self.background = pg.Surface((self.max_size, self.max_size)) self.background.fill(Colors.Black) # self.background.set_alpha(4) self.background.set_alpha(random.randint(1, 30)) super().__init__( image, pg.Rect( bounds.centerx - self.size / 2, bounds.centery - self.size / 2, self.size, self.size, ), *groups, ) self.bounds = bounds self.bouncer = transform_bounce( bounds=bounds, velocity=velocity, x_factor=x_factor, y_factor=y_factor ) next(self.bouncer) self.cursor = self.calc_pos() self.update() def calc_pos(self): x = self.max_size / 2 + self.R * ( self.one_minus_k * math.cos(self.ticks) + self.ak * math.cos(self.one_minus_k_div_k * self.ticks) ) y = self.max_size / 2 + self.R * ( self.one_minus_k * math.sin(self.ticks) - self.ak * math.sin(self.one_minus_k_div_k * self.ticks) ) return x, y def update(self, *args: Any, **kwargs: Any) -> None: # new_size = (math.sin(self.ticks) / 2 + 0.5) * ( # self.max_size - self.min_size # ) + self.min_size # new_scale = new_size - self.rect.width # self.rect.inflate_ip(new_scale, new_scale) self.rect.center = self.bouncer.send(self.rect.size) self.image.blit(self.background, (0, 0)) for _ in range(self.scan_speed): new_cursor = self.calc_pos() pg.draw.line( self.image, self.color if isinstance(self.color, pg.Color) else next(self.color), self.cursor, new_cursor, width=10, ) self.cursor = new_cursor self.ticks += self.velocity # self.velocity = random.randint(self.min_velocity, self.max_velocity)