338 lines
12 KiB
Python
338 lines
12 KiB
Python
from argparse import ArgumentParser
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from typing import Generator, List, Tuple
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import pygame as pg
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import sys
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from effects.effect import Effect
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from effects.presets import Presets
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from util.color import Colors
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from util.audio import AudioProcess
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def print_displays() -> None:
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pg.display.init()
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display = pg.display.get_desktop_sizes()
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for i, d in enumerate(display):
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print(f"#{i} - {d[0]}x{d[1]}")
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sys.exit(0)
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class Beamshow:
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def __init__(
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self,
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render3d: bool,
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window: bool,
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trails: bool,
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randomize_interval: float,
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fps: bool,
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display: int,
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beat_reactive: bool,
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) -> None:
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self.render3d = render3d
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self.windowed = window
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self.trails = trails
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self.randomize = bool(randomize_interval)
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self.randomize_interval = randomize_interval or 5
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self.print_fps = fps
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self.display_id = display
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self.effects: List[Effect] = []
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self.clock = pg.time.Clock()
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self.beat_reactive = beat_reactive
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self.beat_factor = 1
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self.beat_skip_counter = 0
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self.last_preset = ""
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pg.display.init()
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self.window, self.background = self.initialize()
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self.audio = AudioProcess()
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def initialize(self) -> Tuple[pg.Surface, pg.Surface]:
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recreate_effect = (
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not self.effects or pg.display.is_fullscreen() == self.windowed
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)
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displays = pg.display.get_desktop_sizes()
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if not 0 <= self.display_id < len(displays):
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raise ValueError(
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f"Display ID {self.display_id} invalid. Must be between 0 and {len(displays)}!"
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)
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win = pg.display.set_mode(
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size=displays[self.display_id]
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if not self.windowed
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else (displays[self.display_id][0] // 2, displays[self.display_id][1] // 2),
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flags=pg.FULLSCREEN if not self.windowed else 0,
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display=self.display_id,
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)
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if self.trails:
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background = pg.Surface(win.get_size(), flags=pg.SRCALPHA)
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background.fill(pg.Color(0, 0, 0, 5))
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else:
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background = pg.Surface(win.get_size())
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background.fill(Colors.Black)
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if recreate_effect:
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self.presets = Presets(
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bounds=win.get_rect(), beat_reactive=self.beat_reactive
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)
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if self.last_preset and self.last_preset in self.presets:
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self.effects = self.presets[self.last_preset]
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else:
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if self.randomize:
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self.last_preset = self.presets.randomize()
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self.effects = self.presets[self.last_preset]
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else:
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self.effects = self.presets.default()
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return win, background
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def render_loop_normal(
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self,
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) -> Generator[List[pg.event.Event], Tuple[bool, float], None]:
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is_beat = False
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frames_per_beat = 0.0
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while True:
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unhandled_events: List[pg.event.Event] = []
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for event in pg.event.get():
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unhandled_events.append(event)
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self.window.blit(self.background, (0, 0))
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for e in self.effects:
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e.update(is_beat=is_beat, frames_per_beat=frames_per_beat)
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e.draw(self.window)
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is_beat, frames_per_beat = yield unhandled_events
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def render_loop_3d(
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self,
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) -> Generator[List[pg.event.Event], Tuple[bool, float], None]:
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stage = pg.Surface(size=self.window.get_size())
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stage.fill(Colors.Black)
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full_size = stage.get_size()
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scaled_sizes = [
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(((full_size[0] * i) // 100), ((full_size[1] * i) // 100))
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for i in range(101)
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]
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scaled_positions = [
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((full_size[0] - s[0]) // 2, (full_size[1] - s[1]) // 2)
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for s in scaled_sizes
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]
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is_beat = False
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frames_per_beat = 0.0
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while True:
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unhandled_events: List[pg.event.Event] = []
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for event in pg.event.get():
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unhandled_events.append(event)
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stage.blit(self.background, (0, 0))
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for e in self.effects:
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e.update(is_beat=is_beat, frames_per_beat=frames_per_beat)
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e.draw(stage)
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self.window.fill(Colors.Black)
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stage.set_colorkey(Colors.Black)
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for i in range(0, 101, 4):
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stage.set_alpha(192 - 192 * ((i / 100) ** 0.5))
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self.window.blit(
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pg.transform.scale(stage, scaled_sizes[int(100 * (i / 100) ** 2)]),
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scaled_positions[int(100 * (i / 100) ** 2)],
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)
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is_beat, frames_per_beat = yield unhandled_events
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def main(self):
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if self.render3d:
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loop = self.render_loop_3d()
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else:
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loop = self.render_loop_normal()
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next(loop)
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framecounter = 0
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blackout = False
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single_random = False
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strobe = False
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fps_slidewindow = []
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frames_per_beat = 0
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while True:
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with self.audio.lock:
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is_beat = self.audio.is_beat
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self.audio.is_beat = False
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if is_beat:
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if self.beat_skip_counter > 0:
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is_beat = False
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# print(" skip")
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self.beat_skip_counter -= 1
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else:
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# print("beat")
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self.beat_skip_counter = self.beat_factor - 1
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fps_mean = (
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sum(fps_slidewindow) / len(fps_slidewindow) if fps_slidewindow else 0
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)
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common_events = loop.send((is_beat, frames_per_beat))
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reinitialize = False
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for event in common_events:
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if event.type == pg.QUIT or (
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event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE
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):
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self.audio.stop()
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pg.quit()
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sys.exit()
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elif event.type == pg.KEYDOWN:
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if event.key == pg.K_F5:
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single_random = True
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print("Switching to new random preset")
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elif event.key == pg.K_F6:
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print("Reload")
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self.effects.clear()
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reinitialize = True
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elif event.key == pg.K_F8:
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self.randomize = not self.randomize
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state_str = (
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f"on, {self.randomize_interval} s"
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if self.randomize
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else "off"
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)
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print(f"Random preset switching: [{state_str}]")
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elif event.key == pg.K_F9:
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self.render3d = not self.render3d
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print(f'Pseudo-3d view [{"on" if self.render3d else "off"}]')
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reinitialize = True
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elif event.key == pg.K_F10:
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self.trails = not self.trails
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print(f'Trails [{"on" if self.trails else "off"}]')
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reinitialize = True
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elif event.key == pg.K_F11:
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self.windowed = not self.windowed
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print(f'Windowed mode [{"on" if self.windowed else "off"}]')
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reinitialize = True
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elif event.key == pg.K_SPACE:
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blackout = not blackout
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print(f'BLACKOUT [{"ON" if blackout else "off"}]')
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elif event.key == pg.K_HOME:
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print("resetting beat timing")
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self.beat_skip_counter = 0
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elif event.key == pg.K_PAGEUP:
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self.beat_factor = (
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self.beat_factor // 2 if self.beat_factor > 1 else 1
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)
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print(f"Trigger on every {self.beat_factor} beat")
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elif event.key == pg.K_PAGEDOWN:
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self.beat_factor = self.beat_factor * 2
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print(f"Trigger on every {self.beat_factor} beat")
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elif event.key == pg.K_RETURN:
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strobe = True
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elif event.type == pg.KEYUP:
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if event.key == pg.K_RETURN:
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strobe = False
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if reinitialize:
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self.window, self.background = self.initialize()
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if self.render3d:
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loop = self.render_loop_3d()
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else:
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loop = self.render_loop_normal()
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next(loop)
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if strobe:
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self.window.fill(
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Colors.White if (framecounter % 4 == 0) else Colors.Black
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)
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if blackout:
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self.window.fill(Colors.Black)
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if is_beat:
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pg.draw.rect(self.window, Colors.White, (0, 0, 20, 20))
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pg.display.flip()
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self.clock.tick(60)
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framecounter += 1
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if (
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self.randomize and (framecounter % (self.randomize_interval * 60)) == 0
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) or single_random:
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single_random = False
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new_preset = self.presets.randomize()
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while new_preset == self.effects:
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new_preset = self.presets.randomize()
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print(new_preset)
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self.last_preset = new_preset
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self.effects.clear()
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self.effects.extend(self.presets[self.last_preset])
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current_fps = self.clock.get_fps()
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fps_slidewindow.append(current_fps)
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while len(fps_slidewindow) > 120:
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fps_slidewindow.pop(0)
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if self.print_fps:
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print(f"FPS: {current_fps:5.2f}, avg {fps_mean:5.2f}")
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def app_main() -> None:
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argparser = ArgumentParser(
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description="beamshow - Render a light show for a video projector"
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)
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argparser.add_argument(
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"--3d",
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dest="render3d",
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action="store_true",
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help="Render a 3D preview instead of the normal output",
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)
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argparser.add_argument(
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"--list-displays", action="store_true", help="Show available displays"
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)
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argparser.add_argument(
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"-w", "--window", action="store_true", help="Display in a window"
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)
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argparser.add_argument(
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"-b", "--beat", action="store_true", help="Effects should react to beats"
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)
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argparser.add_argument(
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"--trails", action="store_true", help="Fade patterns out (trail mode)"
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)
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argparser.add_argument(
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"--randomize",
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metavar="N",
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type=int,
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nargs="?",
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default=0,
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const=5,
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help="Select random effect presets after <N> seconds",
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)
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argparser.add_argument("--fps", action="store_true", help="Show FPS in console")
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argparser.add_argument(
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"-d", "--display", type=int, default=0, help="ID of the display to use"
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)
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# print some nice output after the pygame banner to separate our stuff from theirs
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print("")
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print("-" * (len(str(argparser.description)) + 4))
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print(f" {argparser.description} ")
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print("-" * (len(str(argparser.description)) + 4))
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print("")
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args = argparser.parse_args()
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if args.list_displays:
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print_displays()
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show = Beamshow(
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render3d=args.render3d,
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window=args.window,
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trails=args.trails,
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randomize_interval=args.randomize,
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fps=args.fps,
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display=args.display,
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beat_reactive=args.beat,
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)
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show.main()
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if __name__ == "__main__":
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app_main()
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