Initial code
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11 changed files with 292 additions and 68 deletions
73
.gitignore
vendored
73
.gitignore
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@ -1,68 +1,5 @@
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# ---> VisualStudioCode
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.settings
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# ---> C
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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# ---> C++
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
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7
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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14
.vscode/settings.json
vendored
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14
.vscode/settings.json
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{
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"files.associations": {
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"*.config": "ini",
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"array": "cpp",
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"*.tcc": "cpp",
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"deque": "cpp",
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"string": "cpp",
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"unordered_map": "cpp",
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"vector": "cpp",
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"string_view": "cpp",
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"memory": "cpp",
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"initializer_list": "cpp"
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}
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}
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6
gdbinit
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6
gdbinit
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define restart
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monitor reset
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shell sleep 1
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cont
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end
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
Normal file
46
lib/README
Normal file
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
platformio.ini
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20
platformio.ini
Normal file
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:adafruit_feather_nrf52840]
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platform = nordicnrf52
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board = adafruit_feather_nrf52840
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framework = arduino
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monitor_speed = 115200
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upload_protocol = jlink
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build_type = debug
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debug_extra_cmds = source gdbinit
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2
src/SBrickService.cpp
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2
src/SBrickService.cpp
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#include "SBrickService.h"
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55
src/SBrickService.h
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55
src/SBrickService.h
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#pragma once
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#include <bluefruit.h>
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namespace FeatherBrick {
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constexpr uint8_t const RemoteControlCommandsUuidBytes[16] = {
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0x02, 0xb8, 0xcb, 0xcc,
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0x0e, 0x25,
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0x4b, 0xda,
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0x87, 0x90,
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0xa1, 0x5f, 0x53, 0xe6, 0x01, 0x0f
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};
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const BLEUuid RemoteControlCommandsUUID = BLEUuid(RemoteControlCommandsUuidBytes);
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constexpr uint8_t const RemoteControlServiceUuidBytes[16] = {
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0x4d, 0xc5, 0x91, 0xb0,
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0x85, 0x7c,
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0x41, 0xde,
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0xb5, 0xf1,
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0x15, 0xab, 0xda, 0x66, 0x5b, 0x0c
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};
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const BLEUuid RemoteControlServiceUUID = BLEUuid(RemoteControlServiceUuidBytes);
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class RemoteControlCommandsCharacteristic: public BLECharacteristic {
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public:
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RemoteControlCommandsCharacteristic(): BLECharacteristic(RemoteControlCommandsUUID) {}
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};
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class RemoteControlService: public BLEService {
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public:
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RemoteControlService(): BLEService(RemoteControlServiceUUID) {}
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void setCommandCallback(BLECharacteristic::write_cb_t cb) {
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Rccc.setWriteCallback(cb);
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}
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err_t begin() {
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err_t _error = BLEService::begin();
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if (_error == ERROR_NONE) {
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Rccc.setProperties(CHR_PROPS_READ
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| CHR_PROPS_WRITE
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| CHR_PROPS_WRITE_WO_RESP
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| CHR_PROPS_NOTIFY
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);
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Rccc.setMaxLen(20);
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Rccc.begin();
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}
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return _error;
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}
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private:
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RemoteControlCommandsCharacteristic Rccc;
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};
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}
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87
src/main.cpp
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87
src/main.cpp
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#include <Arduino.h>
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#include <bluefruit.h>
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#include "SBrickService.h"
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BLEDfu ble_dfu;
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BLEDis ble_dis;
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FeatherBrick::RemoteControlService ble_rccs;
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void startAdvertising();
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void connectCB(uint16_t conn_handle);
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void commandCB(uint16_t conn_hdl, BLECharacteristic* chr, uint8_t* data, uint16_t len);
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void setup() {
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Serial.begin(115200);
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while (!Serial)
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delay(10); // for nrf52840 with native usb
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Serial.println("SBrick");
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Serial.println("--------------------------------");
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// Init Bluefruit
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Bluefruit.begin();
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Bluefruit.setTxPower(4); // Check bluefruit.h for supported values
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Bluefruit.setName("SBrick");
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Bluefruit.Periph.setConnectCallback(connectCB);
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// To be consistent OTA DFU should be added first if it exists
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ble_dfu.begin();
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// Configure and Start Device Information Service
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ble_dis.setManufacturer("Vengit Ltd.");
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ble_dis.setModel("00");
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ble_dis.setSoftwareRev("13.26");
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ble_dis.setHardwareRev("13.0");
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ble_dis.begin();
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// Remote Control Service
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ble_rccs.setCommandCallback(commandCB);
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ble_rccs.begin();
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startAdvertising();
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}
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void loop() {
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// if (Bluefruit.connected() && bleuart.notifyEnabled()) {
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// blecobs.update();
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// if (blecobs.overflow()) {
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// Serial.print("blecobs OVERFLOW!");
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// }
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// }
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}
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void startAdvertising() {
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Bluefruit.Advertising.addFlags(BLE_GAP_ADV_FLAGS_LE_ONLY_GENERAL_DISC_MODE);
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Bluefruit.Advertising.addTxPower();
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Bluefruit.Advertising.addService(ble_rccs);
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Bluefruit.ScanResponse.addName();
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/* Start Advertising
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* - Enable auto advertising if disconnected
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* - Interval: fast mode = 20 ms, slow mode = 152.5 ms
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* - Timeout for fast mode is 30 seconds
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* - Start(timeout) with timeout = 0 will advertise forever (until connected)
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*
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* For recommended advertising interval
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* https://developer.apple.com/library/content/qa/qa1931/_index.html
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*/
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Bluefruit.Advertising.restartOnDisconnect(true);
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Bluefruit.Advertising.setInterval(32, 244); // in unit of 0.625 ms
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Bluefruit.Advertising.setFastTimeout(30); // number of seconds in fast mode
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Bluefruit.Advertising.start(0); // 0 = Don't stop advertising after n seconds
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}
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void connectCB(uint16_t conn_handle) {
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BLEConnection *connection = Bluefruit.Connection(conn_handle);
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char central_name[32] = {0};
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connection->getPeerName(central_name, sizeof(central_name));
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Serial.print("Connected to ");
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Serial.println(central_name);
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}
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void commandCB(uint16_t conn_hdl, BLECharacteristic* chr, uint8_t* data, uint16_t len) {
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Serial.print("Chr write: ");
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Serial.printBuffer(data,len);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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