pybeamshow/effects/spiro.py
Patrick Moessler 2aac7f7fac effects
2023-02-22 03:43:05 +01:00

105 lines
3.3 KiB
Python

from typing import Any
import pygame as pg
from effects.effect import Effect, Colors, copy_color, transform_bounce
import random
import math
from typing import Union, Generator
class Spiro(Effect):
def __init__(
self,
bounds: pg.Rect,
color: Union[pg.Color, Generator[pg.Color, None, None]],
sizes=(100, 500),
velocity=(0.1, 1),
x_factor=(0.1, 1),
y_factor=(0.1, 1),
segments=100,
*groups: pg.sprite.Group,
) -> None:
self.min_size = sizes[0]
self.max_size = sizes[1]
self.min_velocity = velocity[0]
self.max_velocity = velocity[1]
self.velocity = 0.1 # random.uniform(self.min_velocity, self.max_velocity)
self.ticks = 0.0
self.color = color
self.size = self.max_size
image = pg.Surface((self.max_size, self.max_size))
image.fill(Colors.Black)
image.set_colorkey(Colors.Black)
self.R = random.randint(self.max_size / 6, self.max_size / 2)
self.a = 3/random.randint(4, 10) #random.uniform(0, 1)
self.k = 3/random.randint(4, 10) #random.uniform(0, 1)
self.scan_speed = random.randint(1, 100)
self.one_minus_k = 1 - self.k
self.one_minus_k_div_k = self.one_minus_k / self.k
self.ak = self.a * self.k
print(f"R:{self.R} l:{self.a} k:{self.k}")
self.background = pg.Surface((self.max_size, self.max_size))
self.background.fill(Colors.Black)
# self.background.set_alpha(4)
self.background.set_alpha(random.randint(1, 30))
super().__init__(
image,
pg.Rect(
bounds.centerx - self.size / 2,
bounds.centery - self.size / 2,
self.size,
self.size,
),
*groups,
)
self.bounds = bounds
self.bouncer = transform_bounce(
bounds=bounds, velocity=velocity, x_factor=x_factor, y_factor=y_factor
)
next(self.bouncer)
self.cursor = self.calc_pos()
self.update()
def calc_pos(self):
x = self.max_size / 2 + self.R * (
self.one_minus_k * math.cos(self.ticks)
+ self.ak * math.cos(self.one_minus_k_div_k * self.ticks)
)
y = self.max_size / 2 + self.R * (
self.one_minus_k * math.sin(self.ticks)
- self.ak * math.sin(self.one_minus_k_div_k * self.ticks)
)
return x, y
def update(self, *args: Any, **kwargs: Any) -> None:
# new_size = (math.sin(self.ticks) / 2 + 0.5) * (
# self.max_size - self.min_size
# ) + self.min_size
# new_scale = new_size - self.rect.width
# self.rect.inflate_ip(new_scale, new_scale)
self.rect.center = self.bouncer.send(self.rect.size)
self.image.blit(self.background, (0, 0))
for _ in range(self.scan_speed):
new_cursor = self.calc_pos()
pg.draw.line(
self.image,
self.color if isinstance(self.color, pg.Color) else next(self.color),
self.cursor,
new_cursor,
width=10,
)
self.cursor = new_cursor
self.ticks += self.velocity
# self.velocity = random.randint(self.min_velocity, self.max_velocity)